Reddit /r/Cinema4D January 2014 Contest Entry #1 – “part-icle”

Posted: January 25th, 2014 | Author: | Filed under: Animation
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My first complete skit from an idea onto paper and then realized in Cinema 4D. The contest topic was particles and I managed to cram multiple cheesy puns.

The footage is done entirely in a single C4D project file with no post processing and no scene cuts. All camera changes are keyframes of the stage object. The camera on the silent film text segments has a simple vibrate tag. The music comes from here.

It turned out quite nice and matches the concept storyboard sketch.

Concept Storyboard Sketch

Last Modified: January 25th, 2014
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Managed To Be The Top Scoring Player Out Of 64 In A MAG Match

Posted: January 14th, 2014 | Author: | Filed under: Personal
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So this just happened. With some focus, teamwork, revives, and point captures, I managed to become the MVP. The daily login bonus probably helped as well. Someone even voted to kick me with seconds to go, how dumb.

Well it was probably more like 60 players. The mode is sabotage where 2 squads of up to 16 make a platoon of 32 versus the up to 32 enemy players, but the matchmaking generally doesn’t start anything until there are plenty of players past 50.

Last Modified: January 14th, 2014
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Fix For Wrong Catalyst Driver Versions Being Displayed

Posted: December 19th, 2013 | Author: | Filed under: Hardware, Software, Tips/Tutorials
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Looks like the Catalyst version isn’t being correctly stored for some users on the recent 13.12 WHQL release. This has happened before and it’s absolutely nothing to be alarmed about. The only time this would even matter is when a game or application is using this number as a version check such as Battlefield 4, but that is a problem in itself as you’ll notice that this number is merely a registry string.

kn-CCCcatversionreg

 

As a user, all you need to do to change the number is to go into the registry like the example shown above. You can see how you can put any text in there. Many applications in turn read that string and I say it’s poor practice on their part.

The correct driver version number to look at is the packaging version. You can even see the date in its numbers! This is the only true way to tell if your driver has been installed. You could also simply look at the dates of the driver .DLL files. I can’t believe how many people are falling for this in forums, they’re wasting a whole day reinstalling things, it’s ridiculous. Few people seem to bother with any real (not to mention FAST and EASY) troubleshooting, ironic when they do it right with hardware issues. You don’t replace the tower if a component is acting funny, software is no different.

By the way, the Nvidia Forceware driver is the same. It also uses a string for the basic number that many applications read.

Last Modified: December 19th, 2013
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Reddit /r/Cinema4D October 2013 Contest – Sketch & Toon

Posted: November 14th, 2013 | Author: | Filed under: Animation
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Here’s my entry to the Reddit /r/Cinema4D Contest. It all started with a little discovery and tweaking that turned into one large idea. Being relatively new to C4D, I decided to go into this direction instead of an actual sketch styled render with realistic objects.

Originally I was thinking of doing it at 15fps so I manually twisted a waveform to click at 15 hertz that would match the intro build up animation of the landscape. Eventually the animation seemed to look better at 30fps, but I kept the sound at 15.

The music is by myself in FL studio, I was going for a droney, spacey melody the way certain tracks are by Tycho. Overall this piece is basically a non-realtime demoscene type of music video.
Unfortunately video codecs aren’t designed for an animation of dots changing position every frame, so you can download a higher than vimeo quality version along with some test frame renders, most of which aren’t seen in the video:

drive.google.com/folderview?id=0B0qMGaYALXRhVDV3VTVCN0k4R0U

Last Modified: November 14th, 2013
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Cinema 4D – Messing With Hair Tag Of Jellyfish

Posted: November 14th, 2013 | Author: | Filed under: Animation
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Last Modified: November 14th, 2013
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Grand Theft Auto V For PC

Posted: October 11th, 2013 | Author: | Filed under: Software
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UPDATE 3: It’s now missing from both the profiles .blb and the dx10+ .dlls in the 14.1 mantle beta. Not that it appeared to be needed in the first place as ‘HighPerfGPUAffinity’ doesn’t sound like it’s doing much.

UPDATE 2: It’s in the driver .dll files now. Hex edit atidxx32.dll from 13.11 beta 6 and go to 0x69ae34.

UPDATE: In the new 13.11 Beta 3 leak, hex edit the .blb file, go to 0x192a8, GTA5 is there again (was missing in beta 1).

Well I never looked very closely at the CAP file for 13.10 beta 2, but I just noticed some interesting things.

<application Title="Grand Theft Auto V" File="GTA5.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>

Want to prove it yourself? You don’t even need to convert the .blb to .xml, just hex edit the blb and go to 0×19130 and 0x19b88 locations.

And the usual games coming soon…

<application Title="Assassin's Creed 4" File="AC4BFSP.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>
<application Title="Assassin's Creed 4 MP" File="AC4BFMP.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>
<application Title="Batman: Arkham Origins" File="BatmanOrigins.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>
<application Title="Call of Duty: Ghosts" File="iw6sp64_ship.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>
<application Title="Planetary Annhilation (32bit)" File="PA.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>
<application Title="Planetary Annhilation (64bit)" File="PA32.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>
<application Title="Need for Speed sequel" File="Race.Main_Win64_Release.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>
<application Title="Watch Dogs Demo" File="DuniaDemoLaunch_PC_r64.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>
<application Title="Watch Dogs" File="Watch_Dogs.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>
<application Title="Wolfenstein: The New Order" File="WolfNewOrder_x64.exe">
	<use Area="PXDynamic">HighPerfGPUAffinity</use>
</application>

Looks like more 64-bit games are coming outside of Battlefield 4? Don’t think this suddenly means GTA5 magically comes out real soon, developers/porters also need working drivers for their games. I’m still expecting the usual +200 days after console launch.

(Guru3d backup post in case the site explodes, but it held up fine during Halo 3)

Last Modified: February 5th, 2014
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After Effects Shortcut – Blend Between Multiple Cinema 4D Lit Global Illumination Still Renders

Posted: October 8th, 2013 | Author: | Filed under: Animation
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The idea of this mix set was to transition from so-called ‘light’ drum and bass tracks towards ‘dark’ ones. For the cover image, I started arranging the words and three point lighting, enhancing the meaning of the individual words.

By this time, it’s taking almost 30 seconds to render a single frame just with medium quality global illumination. I wondered what kind of video can be made out of this along with what kind of alternate lighting could fit well with the idea. Turning off individual lights looked real nice, but once ambient occlusion was enabled and GI quality was turned up, a single frame is taking well beyond a minute. How could I even think of rendering a 70 minute video out of Cinema 4D?

While making test renders per light, the quick fix came… what if the images were loaded into Photoshop as layers, could opacity really end up looking as if the light intensity is realistically changing? Turns out this method works great as long as at least one light is exactly the same between two renders being blended.

Still in Photoshop, I needed to put some information on this cover image, so I chose my font, arranged it, added a very light drop shadow, then took it to After Effects to check if the same looking result can be done. Sure enough, being another Adobe product, the same drop shadow values match Photoshop’s and the opacity blend looks great in motion.

This is a blatantly simple example, but I can imagine running into this method again to change lighting through compositing instead of rendering in an animation (or even adventure game?), particularly if only the background needs to change.

One other SUPER EZ corner cut was an After Effects script that takes an .SRT format subtitle file and converts it to text with accurate keyframes for display.

Anyway, the final video is here if you actually want to hear the music play along with the (much much longer) video transitions you just saw.

Last Modified: October 8th, 2013
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Cinema 4D – Mograph MoSpline Test

Posted: September 25th, 2013 | Author: | Filed under: Animation
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Yes it’s DT’s intro tutorial. I mean ‘lame’ in the sense that almost all tutorials have to use filler text, not that Justin or his idea was lame. (Also I like the sound and letters used for the word.)

Speaking of lame, Vimeo’s free user limits are a single HD upload a week, no matter if it’s 1 second or 1 hour. Grab the source encode here if you want

Last Modified: September 25th, 2013
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Cinema 4D – Abstract Fiddle 1

Posted: September 25th, 2013 | Author: | Filed under: Animation
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Here I was messing around with abstract polygonal shapes, moving vertices around while using an isometric camera and somewhat flat lighting with ambient occlusion. This video contains the renders that were made while tweaking the positions, pausing on the better looking shots.

Last Modified: October 5th, 2013
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Cinema 4D – Mograph Effector Test – Sound 1

Posted: September 23rd, 2013 | Author: | Filed under: Animation
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I’ve been trying out Cinema 4D very recently, I’m liking its workflow and features. Here’s a freshly made animation using the Sound effector to animate some Cloner cubes. I tweaked its settings so it looks decent for this audio and manually did the keyframes for the camera cuts. Yes I do now realize that these colors don’t play well with LCD response times.

Last Modified: September 25th, 2013
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