After installing AMD Catalyst 11.8 drivers, I noticed Borderlands was not performing properly on my 4870×2. 11.9 or 11.10p do not appear to have fixed it.
No problem, just drop 11.7′s atiumdag.dll into the ‘Borderlands\Binaries‘ folder. Simple problem, simple solution.
UPDATE 2: Now that you can set custom profiles in CCC, you might be able to force GRID’s profile for Serious Sam HD. (I don’t have Sam installed right now.)
UPDATE: It seems radeonpro is NOT applying itself, so I guess the only options are to stay on an older CAP, find a CAP switcher, get a faster single GPU card, use a crack (which would disable achievements and multiplayer), somehow trick steam into loading renamed .exes (could an NTFS junction work?), or have Croteam make us a copy of the game exe that’s named as GRID.exe, since attempting that yourself just closes the renamed .exe and launches SamHD.exe.
The latest CAP disables crossfire in the Serious Sam HD games due to crashes happening near water. This should be a game issue that also affects SLI. I assume The Second Encounter will act the same as my testing of The First Encounter.
But if you don’t mind the possible crashing and want to get your framerate back to where it was before, just force the Race Driver GRID profile in radeonpro.
UPDATE: Turn off vsync if you enabled it in the .ini files. Use D3DOverrider with triple buffering instead.
Simply rename UDK.exe found in the Bin32 folder to AliceMadnessReturns.exe. Make sure to have the latest CAP, and it still works even with my sparkling spots fix, which uses 11.2 dlls.
The Alice profile is almost as fast as other profiles like Crysis 2, but without flickering of the water or other artifacts.
Here’s a similar situation to the Cities In Motion issue, this particular CAD software also has a problem running on ATI/AMD drivers newer than Catalyst 10.4, or at least 10.4 looks reliable enough to function properly. After launching, amdkmdap has a driver reset when the 3d rendering panel appears, crashing the application.
The fix is nice and simple, just place the appropriate OpenGL driver into the program’s folder where CityEngine.exe is.
If you have any other OpenGL game or application that is crashing after 10.4, try this fix or the Cities in Motion one.
Your card should support 10.4 drivers in the first place, I have no idea what you would do if you’re using one of the latest Radeons or if you’re using an nVidia card.
UPDATE: 12.3 breaks the editor when you’re using these old dlls.
You could probably expand the rest of 11.2 and put it into the binaries folder. The game mode is still fine, so just the editor is affected like the above screenshot.
It appears every driver after Catalyst 11.2 has a bug in Unreal Development Kit. I would have noticed this sooner if I used UDK more often this year. I don’t know how many cards this affects, it might just be for older cards. I’m on a 4870×2.
Anyway the solution is simple, put 11.2′s dx9 dlls into the binaries folder of UDK. Installing the whole 11.2 driver set for the whole system is not a useful workaround, since most people would need fixes or performance gains seen in newer drivers.
So grab the dlls, then place them into the appropriate folder:
For the 32bit editor and game: put atiumdag.dll into \Binaries\Win32 For the 64bit editor: put atiumd64.dll into \Binaries\Win64
If you’re using RadeonPro to force crossfire profiles, it will overwrite the dll that you placed, so you’ll have to use the driver version compatibility feature to use 11.2′s dll. I would instead just make a copy of and rename the 32bit UDK.exe into AliceMadnessReturns.exe to get crossfire scaling when launching the game.
Once again, like the Section 8: Prejudice trick, grab RadeonPro (since it’s a steam game) and simply use the Half-Life 2 crossfire profile. Apparently other profiles flicker or do not scale as well.
Credit goes to spyre who noticed this… months ago. I’m not sure why it’s still not in the CAPs or drivers.
UPDATE: Another profile that scales and doesn’t flicker is Company of Heroes, RelicCOH.exe. It might even be a bit faster than Dark Void’s.
After a fair amount of testing, the Dark Void profile gives the performance boost of the FEAR profile without the flickering.
So what you need to do is grab RadeonPro so you can make a profile for the game. You can’t simply do the exe rename trick, as it has a launcher that blocks you from starting from the game exe directly.
Once inside RadeonPro, push the ‘add a new profile’ button and select S9-Win32-F.exe from the Binaries/Win32 folder of the game. Go to the tweaks tab and click ‘manage custom profiles’, then add Dark Void as ‘ShippingPC-SkyGame.exe‘. Now to fix the launcher issue, go to the launcher tab and select ‘Games for Windows Live’ from the dropdown, then pick the actual launcher exe, which is S9.exe in the root folder of the game.
This should do it until a profile gets built into the drivers. Enjoy!
UPDATE: 11.4 is out, grab it from AMD. The 2 dlls are exactly the same as the preview dlls dated February 27, so it’s not an issue anymore.
If you dared to install Catalyst 11.3 WHQL over the 11.4 Previews, then you might run into this in Battlefield Bad Company 2. In DirectX 10 or 11 mode, enabling anti-aliasing causes various effects to disappear, mostly transparent ones.
Luckily there’s a simple fix. Just place aticfx32.dll and atidxx32.dll from either 11.2 or 11.4p into the game folder and everything is back to normal.
Apparently, Divinity 2 has some kind of stuttering going on, making things look much worse than the actual framerate. This is not part of the game like the poor choice to lock the main menu at 30fps (which then unlocks once you’re in game, just like Enemy Territory Quake Wars).
Luckily, there’s a simple fix. If you haven’t seen this posted around, what you do is go to the compatibility tab in the properties window of the game’s exe and check on ‘disable desktop composition‘. I don’t think ‘run as administrator’ is needed, but you can check that on in addition to the desktop composition toggle.
No idea how widespread this is, if it’s just for Windows 7/Vista, or if it includes Nvidia cards, or if it’s tied to specific generations or drivers.
UPDATE:I was curious as to what this FAQ item was for Atom Zombie Smasher, so I tried the demo. Nothing appears, just the exe starts up. Seems the same atigktxx.dll trick does the job for this game as well, it loads up just fine now.
Looks like Cities in Motion is an OpenGL game with the exact same issue that The Polynomial had for a few months. On drivers after Catalyst 10.4, it appears crossfire is breaking the game from working, and there is no way to disable it on a 4870×2 like myself. Some single gpu cards may be affected, so you might as well try this, too.
The simple fix should be placing 10.4′s atigktxx.dll into the game folder. Here’s an alternative fix that may or may not work for you if you have tried this atigktxx trick.
Do note that the file is from the 64-bit Vista/7 drivers, I’m not sure what the effect will be on 32-bit, XP, or on the latest 6 series cards. If you have crashes or freezes that happen after the game menu has loaded, then you might have a different problem unrelated to this. The beta, demo, and final release all should act the same. If the demo worked before (on drivers after 10.4) while the final does not, then you probably have a different issue.