Little Big Planet 2 Collector’s Edition

Posted: March 4th, 2011 | Author: | Filed under: Media
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It’s been a while since I made an unboxing video, the previous ones being Bioshock 2 Special Edition and Mass Effect 2 Collector’s Edition. Now it’s time for LittleBigPlanet 2 Collector’s Edition. Check out the unboxing video or the photos below. Nothing really comes close to what was crammed into Bioshock’s box, but this one is alright. “Sackboy” feels decent in quality, other than the plastic zipper. The bookends look nice, but are slightly flimsy. Finally, 11 costumes for the game are included in the package, plus 5 PSN avatars. There is no special cover for the disc or case, just a voucher with the code for the avatars and in-game costumes.

Last Modified: March 4th, 2011
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Wild Beasts – Underbelly (2nd part loop)

Posted: March 2nd, 2011 | Author: | Filed under: Media, Music
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Here’s a clean loop that I made of the 2nd part of ‘underbelly’, enjoy.

Also, the reversed version sounds neat.

Last Modified: March 2nd, 2011
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RailWorks Tram Test 2

Posted: January 17th, 2011 | Author: | Filed under: Media
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Now that I’ve got the track rules working, it’s time to have proper overhead tram wires. Most trams around the world are just a single overhead wire, so here it is.

RailWorks Tram Test 1 – Track Rules
RailWorks Tram Test 2 – Overhead Wires
(this post)

Last Modified: January 17th, 2011
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RailWorks Tram Test 1

Posted: January 15th, 2011 | Author: | Filed under: Media
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Why are there less than 5 known existing tram mods for Railworks? A couple aren’t even released. Maybe it’s because it’s so confusing to mod the game…

Well I’m hoping to get some sort of base working, maybe release it as a pack for others to create content with it. First, I’m trying to make a track with a small curve radius, attempting to mimic an existing track (Oxford Concrete Clean), though I couldn’t get anything to appear in the editor, even just a track rule. In this video, I ended up modifying the track rule for ‘MainLine’, but modifying existing game files is way too sloppy.

UPDATE: I got custom track rules working.

RailWorks Tram Test 1 – Track Rules (this post)
RailWorks Tram Test 2 – Overhead Wires

Last Modified: January 17th, 2011
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Unreal Development Kit – It’s Alive!

Posted: January 5th, 2011 | Author: | Filed under: Media
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I finally got a standalone UDK game working. I’ll make some kind of a tutorial, at least about the flash resolution buttons.

The main point was to get all of the custom stuff functional and out of the way. Now I can focus on content. Here are the ‘features’:

-standalone packaged installer
-custom splash screen
-custom intro movie
-custom menu background level with matinee camera loop
-custom menu in flash with resolution changer
-custom gametype in 3rd person
-custom map
-custom AO/post process chain
-custom sounds

Last Modified: January 5th, 2011
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Lunar Eclipse – 12/21/2010

Posted: December 22nd, 2010 | Author: | Filed under: Media
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I took some pics of the lunar eclipse. They’re all handheld, no tripod. Too bad the telescope isn’t home either.

Last Modified: December 22nd, 2010
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TTC Streetcar Papercraft

Posted: June 17th, 2010 | Author: | Filed under: Media
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Here’s a papercraft of a TTC streetcar (tram) that was given when visiting the TTC bus garage during Doors Open Toronto. Now the instructions are really vague… I had a hard time building this. For example, the trolley pull just says ‘Join parts B and C‘: Does the slit face the front or the rear? Which way do I angle the trolley pole? I ended up using a little tape to keep it from falling in either direction.

Anyway it looks alright. I want to make some others, like these cool Team Fortress 2 ones. Maybe one day I’ll design my own.

It was too big to scan… but also the design is a bit lame anyway.

Last Modified: November 13th, 2010
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Bioshock 2 Special Edition

Posted: May 1st, 2010 | Author: | Filed under: Media
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Just like the Mass Effect 2 post, check the unboxing video on YouTube if you haven’t yet. Now this is quite a special edition, coming with the original Bioshock music on an actual vinyl record! There’s also a music CD with the music of Bioshock 2. Then there are 3 posters of ‘advertisements’ from Rapture. Finally, a full sized, full length artbook! The game’s own case also differs from the regular edition by having a holographic cover. Color manual is good, hope the regular versions are the same. Everything is enclosed in a pretty nice and sturdy box, too. I pre-ordered from FutureShop since there was some 10%-off online only sale, almost canceling out the tax, plus the price was unusually low compared to everyone else (FS totaled $91, while everyone else STARTED at $90 or $100, even $110 for console versions). The shipping box also looks like it’s what Take2 directly sends to stores.

Last Modified: May 3rd, 2010
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Mass Effect 2 Collector’s Edition

Posted: May 1st, 2010 | Author: | Filed under: Media
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In case you missed my video, check it out on YouTube. The artbook and general packaging is a bit underwhelming, but that’s probably why the whole thing is only $10 more than the regular edition. A black and white manual is lame for any game, special or not. Apparently I got the last one in the ‘district’ (whatever that is… Scarborough area?)  from FutureShop. Though if I waited, I could have snagged it for around $45 from Amazon. Dang fingerprints on dark ink…

Last Modified: June 10th, 2010
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First Stop-Motion Animation

Posted: April 19th, 2010 | Author: | Filed under: Media
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This is fun! I should do more of these. Can you guess what game the audio comes from?

Last Modified: May 3rd, 2010
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