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		<title>Fix For Poor Killing Floor Performance On Catalyst 11.10</title>
		<link>http://www.kn00tcn.net/site/fix-for-poor-killing-floor-performance-after-catalyst-11-9/</link>
		<comments>http://www.kn00tcn.net/site/fix-for-poor-killing-floor-performance-after-catalyst-11-9/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 21:30:03 +0000</pubDate>
		<dc:creator>kn00tcn</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Tips/Tutorials]]></category>
		<category><![CDATA[annoyance]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[crossfire]]></category>
		<category><![CDATA[drivers]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.kn00tcn.net/site/?p=947</guid>
		<description><![CDATA[UPDATE: 11.11 has fixed both Killing Floor and Red Orchestra. This fix is not needed anymore. Looks like Catalyst 11.10 has extremely high gpu usage in Killing Floor, so it struggles to maintain a solid framerate when there&#8217;s any action on screen. No problem, put 11.9&#8242;s atiumdag.dll into your &#8216;\steamapps\common\killingfloor\System&#8216; folder. The original Red Orchestra [...]]]></description>
			<content:encoded><![CDATA[<p><strong>UPDATE: 11.11 has fixed both Killing Floor and Red Orchestra. This fix is not needed anymore.</strong></p>
<p>Looks like Catalyst 11.10 has extremely high gpu usage in Killing Floor, so it struggles to maintain a solid framerate when there&#8217;s any action on screen.</p>
<p>No problem, put <a href="http://www.kn00tcn.net/kn-11.9-atiumdag.rar">11.9&#8242;s atiumdag.dll</a> into your &#8216;<strong>\steamapps\common\killingfloor\System</strong>&#8216; folder.</p>
<p>The original Red Orchestra is in the same situation.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Fix For Rage Drivers Crashing Other OpenGL Games Or Applications</title>
		<link>http://www.kn00tcn.net/site/fix-for-rage-drivers-crashing-other-opengl-games-or-applications/</link>
		<comments>http://www.kn00tcn.net/site/fix-for-rage-drivers-crashing-other-opengl-games-or-applications/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 04:08:33 +0000</pubDate>
		<dc:creator>kn00tcn</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Tips/Tutorials]]></category>
		<category><![CDATA[annoyance]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[drivers]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://www.kn00tcn.net/site/?p=924</guid>
		<description><![CDATA[UPDATE: Apparently 11.10 is now fine with the apps and games that the Rage drivers broke, so you&#8217;d want to update to the final release. Some people&#8217;s Rage turned blue, so those people should just use the atioglxx.dll from the Rage driver that works best for them (put it in Rage&#8217;s game folder): 11.10p v1, [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>UPDATE: Apparently</strong></em><em><strong> 11.10 is now fine with the apps and games that the Rage drivers broke, so you&#8217;d want to update to the final release. Some people&#8217;s Rage turned blue, so those people should just use the atioglxx.dll from the Rage driver that works best for them (put it in Rage&#8217;s game folder): <a href="http://www.kn00tcn.net/kn-atiogl-11.10p1.rar">11.10p v1</a>, <a href="http://www.kn00tcn.net/kn-atiogl-11.10p2.rar">11.10p v2</a>, <a href="http://www.kn00tcn.net/kn-atiogl-11.10p3.rar">11.10p v3</a>.</strong></em></p>
<p>I&#8217;m seeing reports of people saying that the Rage drivers broke all other OpenGL applications or games. No problem, there are two ways to quickly fix this for yourself.</p>
<p>You can go back to having 11.9 WHQL installed for the system, then simply place atioglxx.dll from the 11.10p Rage driver into Rage&#8217;s folder. (Wherever rage.exe is located, I don&#8217;t have the game.)</p>
<p>Or if you just want to fix 1 or 2 things while keeping the 11.10 preview installed for the system, just put <a href="http://www.kn00tcn.net/kn-atiogl-11.9.rar">atioglxx.dll from 11.9</a> into the game or application folder of what you want to fix. Java based games like Minecraft or Spiral Knights actually run java.exe, so you will put the dll into Java&#8217;s &#8216;bin&#8217; folder instead.</p>
<p>I put in a couple other OpenGL driver files, atigktxx.dll and atiglpxx.dll, just in case if using the single atioglxx.dll alone did not work.</p>
<p><em>By the way, these are 32-bit dlls for 32-bit games/apps/Java. As for issues in Rage itself, I can&#8217;t do any tests since I don&#8217;t have the game. (Which would be useful since I&#8217;m a 4870&#215;2 and I hear 4 series has the most problems at the moment.)</em></p>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Fix For Enemy Territory Quake Wars atikmpag BSOD On Recent Catalyst Drivers</title>
		<link>http://www.kn00tcn.net/site/fix-for-enemy-territory-quake-wars-atikmpag-bsod-on-recent-catalyst-drivers/</link>
		<comments>http://www.kn00tcn.net/site/fix-for-enemy-territory-quake-wars-atikmpag-bsod-on-recent-catalyst-drivers/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 08:38:50 +0000</pubDate>
		<dc:creator>kn00tcn</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Tips/Tutorials]]></category>
		<category><![CDATA[annoyance]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[drivers]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://www.kn00tcn.net/site/?p=913</guid>
		<description><![CDATA[UPDATE: 11.12 seems to work fine, this should be good for 6 series cards that can&#8217;t use old dlls. Not sure how widespread this is, but on my 4870&#215;2, ETQW will freeze after a few seconds of playing and then BSOD with &#8220;Attempt to reset the display driver and recover from timeout failed.&#8221; The STOP [...]]]></description>
			<content:encoded><![CDATA[<p><strong>UPDATE: 11.12 seems to work fine, this should be good for 6 series cards that can&#8217;t use old dlls.</strong></p>
<p>Not sure how widespread this is, but on my 4870&#215;2, ETQW will freeze after a few seconds of playing and then BSOD with &#8220;Attempt to reset the display driver and recover from timeout failed.&#8221; The STOP code is 0&#215;00000116 with atikmpag.sys as the faulting module.</p>
<p>This happens on&#8230; let&#8217;s say recent drivers. I can successfully play without issue using the handy <a href="http://www.kn00tcn.net/kn-10.4-atioglxx.zip">10.4 atioglxx.dll</a>, which is the latest most stable driver for older OpenGL versions or games. I also used <a href="http://www.kn00tcn.net/kn-atigktxx-10.4.zip">atigktxx.dll</a> just in case. Simply place them into the main ETQW folder.</p>
<p>I&#8217;m also seeing that Doom 3 has a driver reset after a minute of play or when vsync is enabled, so the 10.4 files fix that as well.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Fix For Poor Crossfire Performance In Borderlands After Catalyst 11.7</title>
		<link>http://www.kn00tcn.net/site/fix-for-poor-crossfire-performance-in-borderlands-after-catalyst-11-7/</link>
		<comments>http://www.kn00tcn.net/site/fix-for-poor-crossfire-performance-in-borderlands-after-catalyst-11-7/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 08:24:34 +0000</pubDate>
		<dc:creator>kn00tcn</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Tips/Tutorials]]></category>
		<category><![CDATA[annoyance]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[crossfire]]></category>
		<category><![CDATA[drivers]]></category>
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		<guid isPermaLink="false">http://www.kn00tcn.net/site/?p=908</guid>
		<description><![CDATA[After installing AMD Catalyst 11.8 drivers, I noticed Borderlands was not performing properly on my 4870&#215;2. 11.9 or 11.10p do not appear to have fixed it. No problem, just drop 11.7&#8242;s atiumdag.dll into the &#8216;Borderlands\Binaries&#8216; folder. Simple problem, simple solution.]]></description>
			<content:encoded><![CDATA[<p>After installing AMD Catalyst 11.8 drivers, I noticed Borderlands was not performing properly on my 4870&#215;2. 11.9 or 11.10p do not appear to have fixed it.</p>
<p>No problem, just drop <a href="http://www.kn00tcn.net/kn-11.7-atiumdag.rar">11.7&#8242;s atiumdag.dll</a> into the &#8216;<em>Borderlands\Binaries</em>&#8216; folder. Simple problem, simple solution.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>How To Have More Than One VST Folder</title>
		<link>http://www.kn00tcn.net/site/how-to-have-more-than-one-vst-folder/</link>
		<comments>http://www.kn00tcn.net/site/how-to-have-more-than-one-vst-folder/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 21:11:22 +0000</pubDate>
		<dc:creator>kn00tcn</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Tips/Tutorials]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[fruityloops]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[VST]]></category>

		<guid isPermaLink="false">http://www.kn00tcn.net/site/?p=887</guid>
		<description><![CDATA[Some DAWs like FL Studio only let you specify a single folder for VST plugins. This is a problem if you need to use more than one location, such as when you&#8217;re running low on space on the drive with the original VST folder and you don&#8217;t want to reinstall every plugin one by one. [...]]]></description>
			<content:encoded><![CDATA[<p>Some DAWs like FL Studio only let you specify a single folder for VST plugins. This is a problem if you need to use more than one location, such as when you&#8217;re running low on space on the drive with the original VST folder and you don&#8217;t want to reinstall every plugin one by one.</p>
<p>The trick is to use <a href="http://en.wikipedia.org/wiki/NTFS_junction_point" target="_blank">NTFS junctions</a> so that the application points to a single folder that has subfolders of the plugin locations. You can manually use the <a href="http://technet.microsoft.com/en-us/library/cc753194%28WS.10%29.aspx" target="_blank">mklink</a> command, but I used a tool called <a href="http://www.rekenwonder.com/linkmagic.htm" target="_blank">Junction Link Magic</a> to make the junctions. Don&#8217;t mess around with any existing junctions that came with windows.</p>
<p>So make a new folder anywhere. I Made one called &#8216;VSTJunctions&#8217; in the root of drive C. Then inside of this folder you&#8217;ll make an empty subfolder for each location of VST plugins that you have. If you&#8217;re using the mklink command, it will create these subfolders instead of you making empty ones. In my case, I just have one location of VSTs in Program Files and another one on another drive, so I named the 2 subfolders as &#8216;C-ProgFiles&#8217; and &#8216;H-VST&#8217;.</p>
<p>Now in Junction Link Magic, hit the &#8216;create&#8217; button and set your junction host and target for each of your VST locations. The host is one of the empty folders you just created, and the target is where the VSTs are actually installed. Now Junction Link Magic should look something like the following image:</p>
<p><a href="http://www.kn00tcn.net/site/wp-content/uploads/kn-vstjunction1.png"><img class="aligncenter size-medium wp-image-888" title="kn-vstjunction1" src="http://www.kn00tcn.net/site/wp-content/uploads/kn-vstjunction1-590x499.png" alt="" width="590" height="499" /></a></p>
<p>Finally, set that initial folder you made that holds the junctions as your VST folder of your DAW. It should now see every plugin that has been installed to either location. Here is how FL Studio would look like:</p>
<p><img class="aligncenter size-full wp-image-889" title="kn-vstjunction2" src="http://www.kn00tcn.net/site/wp-content/uploads/kn-vstjunction2.png" alt="" width="430" height="52" /></p>
<p>By the way, this of course is not just limited to VSTs, you could try it on other things such as moving Steam games to another location without reinstalling anything or moving Steam&#8217;s location.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Getting Crossfire Back In Serious Sam HD After 11.8 CAP 3 (not a fully working solution)</title>
		<link>http://www.kn00tcn.net/site/getting-crossfire-back-in-serious-sam-hd-after-11-8-cap-3/</link>
		<comments>http://www.kn00tcn.net/site/getting-crossfire-back-in-serious-sam-hd-after-11-8-cap-3/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 06:51:04 +0000</pubDate>
		<dc:creator>kn00tcn</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Tips/Tutorials]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[crossfire]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[radeonpro]]></category>
		<category><![CDATA[tweak]]></category>

		<guid isPermaLink="false">http://www.kn00tcn.net/site/?p=867</guid>
		<description><![CDATA[UPDATE 2: Now that you can set custom profiles in CCC, you might be able to force GRID&#8217;s profile for Serious Sam HD. (I don&#8217;t have Sam installed right now.) UPDATE: It seems radeonpro is NOT applying itself, so I guess the only options are to stay on an older CAP, find a CAP switcher, [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>UPDATE 2: Now that you can set custom profiles in CCC, you might be able to force GRID&#8217;s profile for Serious Sam HD. (I don&#8217;t have Sam installed right now.)</strong></em></p>
<p>UPDATE: It seems radeonpro is NOT applying itself, so I guess the only options are to stay on an older CAP, find a CAP switcher, get a faster single GPU card, use a crack (which would disable achievements and multiplayer), somehow trick steam into loading renamed .exes (could an NTFS junction work?), or have Croteam make us a copy of the game exe that&#8217;s named as GRID.exe, since attempting that yourself just closes the renamed .exe and launches SamHD.exe.</p>
<p>The latest CAP disables crossfire in the Serious Sam HD games due to crashes happening near water. This should be a game issue that also affects SLI. I assume The Second Encounter will act the same as my testing of The First Encounter.</p>
<p>But if you don&#8217;t mind the possible crashing and want to get your framerate back to where it was before, just force the <strong>Race Driver GRID profile</strong> in <a href="http://www.radeonpro.info" target="_blank">radeonpro</a>.</p>
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		<title>Unlocking BRINK&#8217;s Famerate In Singleplayer</title>
		<link>http://www.kn00tcn.net/site/unlocking-brinks-famerate-in-singleplayer/</link>
		<comments>http://www.kn00tcn.net/site/unlocking-brinks-famerate-in-singleplayer/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 05:34:38 +0000</pubDate>
		<dc:creator>kn00tcn</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Tips/Tutorials]]></category>
		<category><![CDATA[annoyance]]></category>
		<category><![CDATA[brink]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[tweak]]></category>

		<guid isPermaLink="false">http://www.kn00tcn.net/site/?p=834</guid>
		<description><![CDATA[You may have noticed how awful Brink feels and looks in motion when playing the campaign or challenge modes, totally different from what your framerate counter displays. Here is how to get around that nonsense. The main idea is 1-you will run a local dedicated server, 2-you set what campaign or challenge to load, 3-you [...]]]></description>
			<content:encoded><![CDATA[<p>You may have noticed how awful Brink feels and looks in motion when playing the campaign or challenge modes, totally different from what your framerate counter displays. Here is how to get around that nonsense. The main idea is 1-you will run a local dedicated server, 2-you set what campaign or challenge to load, 3-you connect to it.</p>
<p>First, install the dedicated server in the tools section of Steam. While that&#8217;s downloading, go to the launch options of Brink in your games list and add &#8216;<em>+set win_allowMultipleInstances 1</em>&#8216; so that Brink&#8217;s executable can run more than once at the same time. (Otherwise you wind up having to launch the game first, then alt-tab to launch the server second.)</p>
<p>Once installed, check the &#8216;<em>\Steam\steamapps\common\brink dedicated server</em>&#8216; folder and you should see example .bat files. Edit an existing one, or copy into a new file, adjusting the server name and ports as you want them. Everytime you want to launch the server, just run the .bat file. Push the quit button or type in &#8216;quit&#8217; in the console for the server to shutdown.</p>
<p>Now it&#8217;s time to tell the server what campaign and maps to load. Instead of memorizing server console commands or map names, I would make a .cfg file for every map of each campaign so that it&#8217;s very simple to quickly start playing on the mission that you left off in your campaign. Every .cfg file will look like this:</p>

<div class="wp_syntax"><div class="code"><pre class="text" style="font-family:monospace;">si_rules sdGameRulesCampaign
applyServerConfig Standard
campaign set campaign_#TEAMNAME#
si_playMode 1
si_onlineMode 2
si_needpass 1
g_password #YOURPASSWORD#
si_maxRank 4
si_botDifficulty #NUMBER#
net_serverAllowHijacking 0
spawnServer mp/#MAPNAME#.entities</pre></div></div>

<p><strong>Replace #TEXT# as necessary.</strong> You can have spaces in your password, quotes don&#8217;t seem to be needed (eg: &#8216;<em>g_password hello world</em>&#8216;). Change the campaign team name to &#8216;<em>resistance</em>&#8216; or &#8216;<em>security</em>&#8216;. To play the Agents of Change DLC maps, add &#8216;<em>_dlc1</em>&#8216; to the end of the campaign line (eg: &#8216;<em>campaign set campaign_security_dlc1</em>&#8216;).</p>
<p>Bot Difficulty: <strong>any: -1, easy: 0, normal: 1, hard: 2</strong></p>
<p>Resistance map names (in order of campaign): <strong>aqarium, seetow, terminal, resort, ccity, refuel, shipyard, reactor</strong></p>
<p>Security map names (in order of campaign): <strong>aqarium, terminal, ccity, sectow, shipyard, reactor, resort, refuel</strong></p>
<p>Agents of Change DLC map names (in order): <strong>lab, founders</strong></p>
<p>Challenges: <strong>enable server hijacking then selecting a challenge as 2 player and public should join your server, or any other for that matter</strong> (<a href="http://www.splashdamage.com/forums/showpost.php?p=366868&amp;postcount=4" target="_blank">source</a>)</p>
<p>OR I think I managed to make a .cfg that works:</p>

<div class="wp_syntax"><div class="code"><pre class="text" style="font-family:monospace;">si_rules sdGameRulesChallenge
applyServerConfig ChallengesCoop#NUMBER#
campaign set campaign_challenges
si_playMode 1
si_onlineMode 2
si_needpass 1
g_password #YOURPASSWORD#
si_maxRank 4
net_serverAllowHijacking 0
spawnServer sp/challenge_#NUMBER#.entities</pre></div></div>

<p>Set your coop player amount to a number between 2 and 4 (eg. &#8216;<em>applyServerConfig ChallengesCoop2</em>&#8216; for a 2-player game). Change your password just like a campaign server, and then change the challenge map number to the challenge you want: <strong>Be More Objective: 06, Parkour This: 05, Escort Duty: 01, Tower Defense: 03</strong> (eg. to have a Parkour This challenge, the last line would be &#8216;<em>spawnServer sp/challenge_05.entities</em>&#8216;)</p>
<p>So once you make your .cfg files (<a href="http://www.kn00tcn.net/kn-brinkSP.zip">or use mine</a>), place them in the &#8216;<em>\Steam\steamapps\common\brink dedicated server\base</em>&#8216; folder. Launch your server with your .bat file from earlier and type &#8216;<em>exec security3</em>&#8216; if you want to play the 3rd mission of the security campaign and your .cfg file for that mission is named security3.cfg. Then launch the game and go to Freeplay, search for LAN servers, and you should see your local server ready for you to join. If your router&#8217;s ports are open, you can have your friends join your server as well. <a href="http://forums.steampowered.com/forums/showthread.php?t=1890238" target="_blank">There is a handy script</a> to open and close the ports via UPnP, so that you don&#8217;t need to bother opening your router admin settings as long as UPnP is enabled.</p>
<p>Now you can play Brink the way it&#8217;s <em>supposed</em> to be! It may seem complicated, but once all this is set, you just exec the .cfg you want from the server console window, nice and simple.</p>
<p><em>Source for original .cfg file and discussion: <a href="http://forums.steampowered.com/forums/showthread.php?t=1884049" target="_blank">Steam Forums</a></em><br />
<em> More information on some of the commands, or using additional ones: <a href="http://brinkbase.de/index.php?mod=articles&amp;action=view&amp;id=1" target="_blank">BrinkBase.de</a></em><br />
You can also type commands in the console window and sometimes the values and what they mean will be displayed (eg. typing &#8216;<em>si_botDifficulty</em>&#8216; in the server console).</p>
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		<title>Improving Unreal Development Kit Crossfire Performance</title>
		<link>http://www.kn00tcn.net/site/improving-unreal-development-kit-crossfire-performance/</link>
		<comments>http://www.kn00tcn.net/site/improving-unreal-development-kit-crossfire-performance/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 21:31:50 +0000</pubDate>
		<dc:creator>kn00tcn</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tips/Tutorials]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[crossfire]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[radeonpro]]></category>
		<category><![CDATA[tweak]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://www.kn00tcn.net/site/?p=816</guid>
		<description><![CDATA[Simply rename UDK.exe found in the Bin32 folder to AliceMadnessReturns.exe. Make sure to have the latest CAP, and it still works even with my sparkling spots fix, which uses 11.2 dlls. The Alice profile is almost as fast as other profiles like Crysis 2, but without flickering of the water or other artifacts. The following [...]]]></description>
			<content:encoded><![CDATA[<p>Simply rename UDK.exe found in the Bin32 folder to AliceMadnessReturns.exe. Make sure to have the latest CAP, and it still works even with my <a href="http://www.kn00tcn.net/site/fix-for-sparkling-spots-in-unreal-development-kit/">sparkling spots fix</a>, which uses 11.2 dlls.</p>
<p>The Alice profile is almost as fast as other profiles like Crysis 2, but without flickering of the water or other artifacts.</p>
<p>The following screenshots are of a 4870&#215;2.</p>

<a href='http://www.kn00tcn.net/site/improving-unreal-development-kit-crossfire-performance/kn-udkcf-alice1/' title='Alice Profile'><img width="150" height="150" src="http://www.kn00tcn.net/site/wp-content/uploads/kn-udkCF-alice1-150x150.jpg" class="attachment-thumbnail" alt="Alice Profile" title="Alice Profile" /></a>
<a href='http://www.kn00tcn.net/site/improving-unreal-development-kit-crossfire-performance/kn-udkcf-udk1/' title='No Profile'><img width="150" height="150" src="http://www.kn00tcn.net/site/wp-content/uploads/kn-udkCF-udk1-150x150.jpg" class="attachment-thumbnail" alt="No Profile" title="No Profile" /></a>
<a href='http://www.kn00tcn.net/site/improving-unreal-development-kit-crossfire-performance/kn-udkcf-alice2/' title='Alice Profile'><img width="150" height="150" src="http://www.kn00tcn.net/site/wp-content/uploads/kn-udkCF-alice2-150x150.jpg" class="attachment-thumbnail" alt="Alice Profile" title="Alice Profile" /></a>
<a href='http://www.kn00tcn.net/site/improving-unreal-development-kit-crossfire-performance/kn-udkcf-udk2/' title='No Profile'><img width="150" height="150" src="http://www.kn00tcn.net/site/wp-content/uploads/kn-udkCF-udk2-150x150.jpg" class="attachment-thumbnail" alt="No Profile" title="No Profile" /></a>
<a href='http://www.kn00tcn.net/site/improving-unreal-development-kit-crossfire-performance/kn-udkcf-alice3/' title='Alice Profile'><img width="150" height="150" src="http://www.kn00tcn.net/site/wp-content/uploads/kn-udkCF-alice3-150x150.jpg" class="attachment-thumbnail" alt="Alice Profile" title="Alice Profile" /></a>
<a href='http://www.kn00tcn.net/site/improving-unreal-development-kit-crossfire-performance/kn-udkcf-udk3/' title='No Profile'><img width="150" height="150" src="http://www.kn00tcn.net/site/wp-content/uploads/kn-udkCF-udk3-150x150.jpg" class="attachment-thumbnail" alt="No Profile" title="No Profile" /></a>

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		<title>Fix For CityEngine Startup Crash</title>
		<link>http://www.kn00tcn.net/site/fix-for-cityengine-startup-crash/</link>
		<comments>http://www.kn00tcn.net/site/fix-for-cityengine-startup-crash/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 21:02:49 +0000</pubDate>
		<dc:creator>kn00tcn</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Tips/Tutorials]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[crossfire]]></category>
		<category><![CDATA[drivers]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[tweak]]></category>

		<guid isPermaLink="false">http://www.kn00tcn.net/site/?p=803</guid>
		<description><![CDATA[Here&#8217;s a similar situation to the Cities In Motion issue, this particular CAD software also has a problem running on ATI/AMD drivers newer than Catalyst 10.4, or at least 10.4 looks reliable enough to function properly. After launching, amdkmdap has a driver reset when the 3d rendering panel appears, crashing the application. The fix is [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a similar situation to the <a title="Cities in Motion (or another OpenGL game) Startup Crash Fix" href="http://www.kn00tcn.net/site/cities-in-motion-startup-crash-fix/">Cities In Motion issue</a>, this particular CAD software also has a problem running on ATI/AMD drivers newer than Catalyst 10.4, or at least 10.4 looks reliable enough to function properly. After launching, amdkmdap has a driver reset when the 3d rendering panel appears, crashing the application.</p>
<p>The fix is nice and simple, just place the appropriate OpenGL driver into the program&#8217;s folder where CityEngine.exe is.</p>
<p>If you have any other OpenGL game or application that is crashing after 10.4, try this fix or the Cities in Motion one.</p>
<p>For <strong>32-bit</strong>: <a href="http://www.kn00tcn.net/kn-10.4-atioglxx.zip" target="_blank">atioglxx.dll</a><br />
For <strong>64-bit</strong>: <a href="http://www.kn00tcn.net/kn-10.4-atio6axx.zip" target="_blank">atio6axx.dll</a></p>
<p>Your card should support 10.4 drivers in the first place, I have no idea what you would do if you&#8217;re using one of the latest Radeons or if you&#8217;re using an nVidia card.</p>
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		<title>Fix For Sparkling Spots In Unreal Development Kit</title>
		<link>http://www.kn00tcn.net/site/fix-for-sparkling-spots-in-unreal-development-kit/</link>
		<comments>http://www.kn00tcn.net/site/fix-for-sparkling-spots-in-unreal-development-kit/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 21:31:25 +0000</pubDate>
		<dc:creator>kn00tcn</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Tips/Tutorials]]></category>
		<category><![CDATA[annoyance]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[drivers]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[unreal]]></category>

		<guid isPermaLink="false">http://www.kn00tcn.net/site/?p=798</guid>
		<description><![CDATA[It appears every driver after Catalyst 11.2 has a bug in Unreal Development Kit. I would have noticed this sooner if I used UDK more often this year. I don&#8217;t know how many cards this affects, it might just be for older cards. I&#8217;m on a 4870&#215;2. Anyway the solution is simple, put 11.2&#8242;s dx9 [...]]]></description>
			<content:encoded><![CDATA[<p>It appears every driver after Catalyst 11.2 has a bug in Unreal Development Kit. I would have noticed this sooner if I used UDK more often this year. I don&#8217;t know how many cards this affects, it might just be for older cards. I&#8217;m on a 4870&#215;2.</p>
<p>
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<p>Anyway the solution is simple, put 11.2&#8242;s dx9 dlls into the binaries folder of UDK. Installing the whole 11.2 driver set for the whole system is not a useful workaround, since most people would need fixes or performance gains seen in newer drivers.</p>
<p>So <a href="http://www.kn00tcn.net/kn-11.2-dx9.rar">grab the dlls</a>, then place them into the appropriate folder:</p>
<p><strong>For the 32bit editor and game: put atiumdag.dll into \Binaries\Win32</strong><br />
<strong>For the 64bit editor: put atiumd64.dll into \Binaries\Win64</strong></p>
<p>If you&#8217;re using RadeonPro to force crossfire profiles, it will overwrite the dll that you placed, so you&#8217;ll have to use the driver version compatibility feature to use 11.2&#8242;s dll. I would instead just make a copy of and rename the 32bit UDK.exe into AliceMadnessReturns.exe <a href="http://www.kn00tcn.net/site/improving-unreal-development-kit-crossfire-performance/">to get crossfire scaling</a> when launching the game.</p>
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