Improving Nuclear Dawn Crossfire Performance

Posted: April 27th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
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After some testing, you might as well use the Portal 2 profile, Portal2.exe. Now you will get scaling and the in-game minimap will not flicker. The only issue is that when you open the menu while in game, the background will flicker between different frames.

These other profiles also should work the same way: ACR.exe, HardReset.exe, Shaun White Skateboarding.exe, wic.exe

Other source engine profiles do NOT help, either the map flickers or you don’t get any scaling, so don’t bother with left4dead.exe, dota2.exe, or csgo.exe.

Last Modified: April 27th, 2012

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Improving TrackMania United Forever Crossfire Performance

Posted: April 27th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
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Just use the Company of Heroes profile, RelicCOH.exe. Some demanding tracks may not scale much or at all, but the simpler ones do get a boost. Plus the GPU usage should be cleaner instead of getting no scaling and twice the power draw/heat generation.

Last Modified: April 27th, 2012

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Fix For 2nd GPU Stuck In 3d Clocks On Boot With Catalyst 12.3

Posted: March 30th, 2012 | Author: | Filed under: Hardware, Tips/Tutorials
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UPDATE: Here’s an easy fix that you can place in your startup so that the clocks reset automatically without any interaction. Made by kevsamiga1974 from Guru3D forums.

So this has happened before a couple years ago. Luckily it appears to be minor. Just open a close a game and your secondary crossfire gpu should be back to 2d idle clockspeeds. I tried it on a couple DirectX9 games and it worked fine.

Last Modified: September 16th, 2012

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Blank Screen Flicker In BFBC2 Fixed In Catalyst 12.2?

Posted: February 26th, 2012 | Author: | Filed under: Hardware, Tips/Tutorials
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UPDATE 2: I even see Medal of Honor flickering on a GTX 570M, so… not AMD’s fault?

UPDATE: Medal of Honor still flickers, even if you force the BC2 profile. At least it doesn’t flicker much, just little blips sometimes.

There is an interesting line in the release notes of the Catalyst 12.2 drivers: “Random flickering is no longer observed when playing Battlefield Bad Company 2 in DirectX 11 mode.”

I will have to do more testing, but those blank screen flickers might be history, even on my 4870×2 in dx10 mode.

Last Modified: August 4th, 2015


Fix For Stuttering In Unreal Engine 2 Games When Vsync+Crossfire Are Enabled

Posted: February 12th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Tips/Tutorials
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I discovered this some months ago, when vsync and crossfire are enabled in old UE2 games, the combination will cause strange framerates and massive stuttering. So you should disable CF by disabling Catalyst AI, rename the game to ForceSingleGPU.exe, or make a profile in RadeonPro or the profiles feature in CCC (starting from Catalyst 12.1).

This seems to affect the standard UE2 games, not the heavily modified ones like Bioshock or Duke Nukem Forever. It does not matter if you’re enabling vsync with D3DOverrider, an in-game option, or the engine .ini file, it all results in the same stutter. I’m noticing it in Unreal Tournament 2004 for example.

Last Modified: April 27th, 2012

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Fix For Poor Killing Floor Performance On Catalyst 11.10

Posted: November 4th, 2011 | Author: | Filed under: Hardware, Tips/Tutorials
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UPDATE: 11.11 has fixed both Killing Floor and Red Orchestra. This fix is not needed anymore.

Looks like Catalyst 11.10 has extremely high gpu usage in Killing Floor, so it struggles to maintain a solid framerate when there’s any action on screen.

No problem, put 11.9’s atiumdag.dll into your ‘\steamapps\common\killingfloor\System‘ folder.

The original Red Orchestra is in the same situation.

Last Modified: November 17th, 2011


Fix For Rage Drivers Crashing Other OpenGL Games Or Applications

Posted: October 11th, 2011 | Author: | Filed under: Hardware, Tips/Tutorials
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UPDATE: Apparently 11.10 is now fine with the apps and games that the Rage drivers broke, so you’d want to update to the final release. Some people’s Rage turned blue, so those people should just use the atioglxx.dll from the Rage driver that works best for them (put it in Rage’s game folder): 11.10p v1, 11.10p v2, 11.10p v3.

I’m seeing reports of people saying that the Rage drivers broke all other OpenGL applications or games. No problem, there are two ways to quickly fix this for yourself.

You can go back to having 11.9 WHQL installed for the system, then simply place atioglxx.dll from the 11.10p Rage driver into Rage’s folder. (Wherever rage.exe is located, I don’t have the game.)

Or if you just want to fix 1 or 2 things while keeping the 11.10 preview installed for the system, just put atioglxx.dll from 11.9 into the game or application folder of what you want to fix. Java based games like Minecraft or Spiral Knights actually run java.exe, so you will put the dll into Java’s ‘bin’ folder instead.

I put in a couple other OpenGL driver files, atigktxx.dll and atiglpxx.dll, just in case if using the single atioglxx.dll alone did not work.

By the way, these are 32-bit dlls for 32-bit games/apps/Java. As for issues in Rage itself, I can’t do any tests since I don’t have the game. (Which would be useful since I’m a 4870×2 and I hear 4 series has the most problems at the moment.)

Last Modified: November 1st, 2011


Fix For Enemy Territory Quake Wars atikmpag BSOD On Recent Catalyst Drivers

Posted: October 2nd, 2011 | Author: | Filed under: Hardware, Tips/Tutorials
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UPDATE: 11.12 seems to work fine, this should be good for 6 series cards that can’t use old dlls.

Not sure how widespread this is, but on my 4870×2, ETQW will freeze after a few seconds of playing and then BSOD with “Attempt to reset the display driver and recover from timeout failed.” The STOP code is 0x00000116 with atikmpag.sys as the faulting module.

This happens on… let’s say recent drivers. I can successfully play without issue using the handy 10.4 atioglxx.dll, which is the latest most stable driver for older OpenGL versions or games. I also used atigktxx.dll just in case. Simply place them into the main ETQW folder.

I’m also seeing that Doom 3 has a driver reset after a minute of play or when vsync is enabled, so the 10.4 files fix that as well.

Last Modified: December 15th, 2011


Fix For Poor Crossfire Performance In Borderlands After Catalyst 11.7

Posted: October 2nd, 2011 | Author: | Filed under: Crossfire Scaling, Hardware, Tips/Tutorials
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After installing AMD Catalyst 11.8 drivers, I noticed Borderlands was not performing properly on my 4870×2. 11.9 or 11.10p do not appear to have fixed it.

No problem, just drop 11.7’s atiumdag.dll into the ‘Borderlands\Binaries‘ folder. Simple problem, simple solution.

Last Modified: April 27th, 2012


How To Have More Than One VST Folder

Posted: September 8th, 2011 | Author: | Filed under: Music, Tips/Tutorials
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Some DAWs like FL Studio only let you specify a single folder for VST plugins. This is a problem if you need to use more than one location, such as when you’re running low on space on the drive with the original VST folder and you don’t want to reinstall every plugin one by one.

The trick is to use NTFS junctions so that the application points to a single folder that has subfolders of the plugin locations. You can manually use the mklink command, but I used a tool called Junction Link Magic to make the junctions. Don’t mess around with any existing junctions that came with windows.

So make a new folder anywhere. I Made one called ‘VSTJunctions’ in the root of drive C. Then inside of this folder you’ll make an empty subfolder for each location of VST plugins that you have. If you’re using the mklink command, it will create these subfolders instead of you making empty ones. In my case, I just have one location of VSTs in Program Files and another one on another drive, so I named the 2 subfolders as ‘C-ProgFiles’ and ‘H-VST’.

Now in Junction Link Magic, hit the ‘create’ button and set your junction host and target for each of your VST locations. The host is one of the empty folders you just created, and the target is where the VSTs are actually installed. Now Junction Link Magic should look something like the following image:

Finally, set that initial folder you made that holds the junctions as your VST folder of your DAW. It should now see every plugin that has been installed to either location. Here is how FL Studio would look like:

By the way, this of course is not just limited to VSTs, you could try it on other things such as moving Steam games to another location without reinstalling anything or moving Steam’s location.

Last Modified: September 8th, 2011