Improving Nexuiz Crossfire Performance

Posted: April 27th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
Tags: , , , , ,

Of course, you would use Crysis2.exe since it’s the same engine. You might see small amounts of sky/light flickers from time to time, or possibly the sky’s brightness ends up a little overblown. Another profile that might scale without flickering is Optimize 1×1.

Last Modified: September 16th, 2012

No Comments »

Improving Nuclear Dawn Crossfire Performance

Posted: April 27th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
Tags: , , , , ,

After some testing, you might as well use the Portal 2 profile, Portal2.exe. Now you will get scaling and the in-game minimap will not flicker. The only issue is that when you open the menu while in game, the background will flicker between different frames.

These other profiles also should work the same way: ACR.exe, HardReset.exe, Shaun White Skateboarding.exe, wic.exe

Other source engine profiles do NOT help, either the map flickers or you don’t get any scaling, so don’t bother with left4dead.exe, dota2.exe, or csgo.exe.

Last Modified: April 27th, 2012

No Comments »

Improving TrackMania United Forever Crossfire Performance

Posted: April 27th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
Tags: , , , , ,

Just use the Company of Heroes profile, RelicCOH.exe. Some demanding tracks may not scale much or at all, but the simpler ones do get a boost. Plus the GPU usage should be cleaner instead of getting no scaling and twice the power draw/heat generation.

Last Modified: April 27th, 2012

No Comments »

Fix For 2nd GPU Stuck In 3d Clocks On Boot With Catalyst 12.3

Posted: March 30th, 2012 | Author: | Filed under: Hardware, Tips/Tutorials
Tags: , , , ,

UPDATE: Here’s an easy fix that you can place in your startup so that the clocks reset automatically without any interaction. Made by kevsamiga1974 from Guru3D forums.

So this has happened before a couple years ago. Luckily it appears to be minor. Just open a close a game and your secondary crossfire gpu should be back to 2d idle clockspeeds. I tried it on a couple DirectX9 games and it worked fine.

Last Modified: September 16th, 2012

No Comments »

Fix For Stuttering In Unreal Engine 2 Games When Vsync+Crossfire Are Enabled

Posted: February 12th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Tips/Tutorials
Tags: , , , , , , ,

I discovered this some months ago, when vsync and crossfire are enabled in old UE2 games, the combination will cause strange framerates and massive stuttering. So you should disable CF by disabling Catalyst AI, rename the game to ForceSingleGPU.exe, or make a profile in RadeonPro or the profiles feature in CCC (starting from Catalyst 12.1).

This seems to affect the standard UE2 games, not the heavily modified ones like Bioshock or Duke Nukem Forever. It does not matter if you’re enabling vsync with D3DOverrider, an in-game option, or the engine .ini file, it all results in the same stutter. I’m noticing it in Unreal Tournament 2004 for example.

Last Modified: April 27th, 2012

No Comments »

Fix For Poor Killing Floor Performance On Catalyst 11.10

Posted: November 4th, 2011 | Author: | Filed under: Hardware, Tips/Tutorials
Tags: , , , , , ,

UPDATE: 11.11 has fixed both Killing Floor and Red Orchestra. This fix is not needed anymore.

Looks like Catalyst 11.10 has extremely high gpu usage in Killing Floor, so it struggles to maintain a solid framerate when there’s any action on screen.

No problem, put 11.9’s atiumdag.dll into your ‘\steamapps\common\killingfloor\System‘ folder.

The original Red Orchestra is in the same situation.

Last Modified: November 17th, 2011

4 Comments »

Fix For Rage Drivers Crashing Other OpenGL Games Or Applications

Posted: October 11th, 2011 | Author: | Filed under: Hardware, Tips/Tutorials
Tags: , , , ,

UPDATE: Apparently 11.10 is now fine with the apps and games that the Rage drivers broke, so you’d want to update to the final release. Some people’s Rage turned blue, so those people should just use the atioglxx.dll from the Rage driver that works best for them (put it in Rage’s game folder): 11.10p v1, 11.10p v2, 11.10p v3.

I’m seeing reports of people saying that the Rage drivers broke all other OpenGL applications or games. No problem, there are two ways to quickly fix this for yourself.

You can go back to having 11.9 WHQL installed for the system, then simply place atioglxx.dll from the 11.10p Rage driver into Rage’s folder. (Wherever rage.exe is located, I don’t have the game.)

Or if you just want to fix 1 or 2 things while keeping the 11.10 preview installed for the system, just put atioglxx.dll from 11.9 into the game or application folder of what you want to fix. Java based games like Minecraft or Spiral Knights actually run java.exe, so you will put the dll into Java’s ‘bin’ folder instead.

I put in a couple other OpenGL driver files, atigktxx.dll and atiglpxx.dll, just in case if using the single atioglxx.dll alone did not work.

By the way, these are 32-bit dlls for 32-bit games/apps/Java. As for issues in Rage itself, I can’t do any tests since I don’t have the game. (Which would be useful since I’m a 4870×2 and I hear 4 series has the most problems at the moment.)

Last Modified: November 1st, 2011

23 Comments »

Fix For Enemy Territory Quake Wars atikmpag BSOD On Recent Catalyst Drivers

Posted: October 2nd, 2011 | Author: | Filed under: Hardware, Tips/Tutorials
Tags: , , , , ,

UPDATE: 11.12 seems to work fine, this should be good for 6 series cards that can’t use old dlls.

Not sure how widespread this is, but on my 4870×2, ETQW will freeze after a few seconds of playing and then BSOD with “Attempt to reset the display driver and recover from timeout failed.” The STOP code is 0x00000116 with atikmpag.sys as the faulting module.

This happens on… let’s say recent drivers. I can successfully play without issue using the handy 10.4 atioglxx.dll, which is the latest most stable driver for older OpenGL versions or games. I also used atigktxx.dll just in case. Simply place them into the main ETQW folder.

I’m also seeing that Doom 3 has a driver reset after a minute of play or when vsync is enabled, so the 10.4 files fix that as well.

Last Modified: December 15th, 2011

6 Comments »

Fix For Poor Crossfire Performance In Borderlands After Catalyst 11.7

Posted: October 2nd, 2011 | Author: | Filed under: Crossfire Scaling, Hardware, Tips/Tutorials
Tags: , , , , , ,

After installing AMD Catalyst 11.8 drivers, I noticed Borderlands was not performing properly on my 4870×2. 11.9 or 11.10p do not appear to have fixed it.

No problem, just drop 11.7’s atiumdag.dll into the ‘Borderlands\Binaries‘ folder. Simple problem, simple solution.

Last Modified: April 27th, 2012

2 Comments »

Getting Crossfire Back In Serious Sam HD After 11.8 CAP 3

Posted: September 8th, 2011 | Author: | Filed under: Crossfire Scaling, Hardware, Tips/Tutorials
Tags: , , , ,

UPDATE 2: Now that you can set custom profiles in CCC, you might be able to force GRID’s profile for Serious Sam HD. (I don’t have Sam installed right now.)

UPDATE: It seems radeonpro is NOT applying itself, so I guess the only options are to stay on an older CAP, find a CAP switcher, get a faster single GPU card, use a crack (which would disable achievements and multiplayer), somehow trick steam into loading renamed .exes (could an NTFS junction work?), or have Croteam make us a copy of the game exe that’s named as GRID.exe, since attempting that yourself just closes the renamed .exe and launches SamHD.exe.

The latest CAP disables crossfire in the Serious Sam HD games due to crashes happening near water. This should be a game issue that also affects SLI. I assume The Second Encounter will act the same as my testing of The First Encounter.

But if you don’t mind the possible crashing and want to get your framerate back to where it was before, just force the Race Driver GRID profile in radeonpro.

Last Modified: April 27th, 2012

No Comments »