RailWorks Tram Test 2

Posted: January 17th, 2011 | Author: | Filed under: Media
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Now that I’ve got the track rules working, it’s time to have proper overhead tram wires. Most trams around the world are just a single overhead wire, so here it is.

RailWorks Tram Test 1 – Track Rules
RailWorks Tram Test 2 – Overhead Wires
(this post)

Last Modified: August 4th, 2015

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RailWorks Tram Test 1

Posted: January 15th, 2011 | Author: | Filed under: Media
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Why are there less than 5 known existing tram mods for Railworks? A couple aren’t even released. Maybe it’s because it’s so confusing to mod the game…

Well I’m hoping to get some sort of base working, maybe release it as a pack for others to create content with it. First, I’m trying to make a track with a small curve radius, attempting to mimic an existing track (Oxford Concrete Clean), though I couldn’t get anything to appear in the editor, even just a track rule. In this video, I ended up modifying the track rule for ‘MainLine’, but modifying existing game files is way too sloppy.

UPDATE: I got custom track rules working.

RailWorks Tram Test 1 – Track Rules (this post)
RailWorks Tram Test 2 – Overhead Wires

Last Modified: August 4th, 2015

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Unreal Development Kit – It’s Alive!

Posted: January 5th, 2011 | Author: | Filed under: Media
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I finally got a standalone UDK game working. I’ll make some kind of a tutorial, at least about the flash resolution buttons.

The main point was to get all of the custom stuff functional and out of the way. Now I can focus on content. Here are the ‘features’:

-standalone packaged installer
-custom splash screen
-custom intro movie
-custom menu background level with matinee camera loop
-custom menu in flash with resolution changer
-custom gametype in 3rd person
-custom map
-custom AO/post process chain
-custom sounds

Last Modified: August 4th, 2015

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