UPDATE: 11.11 has fixed both Killing Floor and Red Orchestra. This fix is not needed anymore.
Looks like Catalyst 11.10 has extremely high gpu usage in Killing Floor, so it struggles to maintain a solid framerate when there’s any action on screen.
No problem, put 11.9′s atiumdag.dll into your ‘\steamapps\common\killingfloor\System‘ folder.
The original Red Orchestra is in the same situation.
UPDATE: Apparently 11.10 is now fine with the apps and games that the Rage drivers broke, so you’d want to update to the final release. Some people’s Rage turned blue, so those people should just use the atioglxx.dll from the Rage driver that works best for them (put it in Rage’s game folder): 11.10p v1, 11.10p v2, 11.10p v3.
I’m seeing reports of people saying that the Rage drivers broke all other OpenGL applications or games. No problem, there are two ways to quickly fix this for yourself.
You can go back to having 11.9 WHQL installed for the system, then simply place atioglxx.dll from the 11.10p Rage driver into Rage’s folder. (Wherever rage.exe is located, I don’t have the game.)
Or if you just want to fix 1 or 2 things while keeping the 11.10 preview installed for the system, just put atioglxx.dll from 11.9 into the game or application folder of what you want to fix. Java based games like Minecraft or Spiral Knights actually run java.exe, so you will put the dll into Java’s ‘bin’ folder instead.
I put in a couple other OpenGL driver files, atigktxx.dll and atiglpxx.dll, just in case if using the single atioglxx.dll alone did not work.
By the way, these are 32-bit dlls for 32-bit games/apps/Java. As for issues in Rage itself, I can’t do any tests since I don’t have the game. (Which would be useful since I’m a 4870×2 and I hear 4 series has the most problems at the moment.)
UPDATE: 11.12 seems to work fine, this should be good for 6 series cards that can’t use old dlls.
Not sure how widespread this is, but on my 4870×2, ETQW will freeze after a few seconds of playing and then BSOD with “Attempt to reset the display driver and recover from timeout failed.” The STOP code is 0×00000116 with atikmpag.sys as the faulting module.
This happens on… let’s say recent drivers. I can successfully play without issue using the handy 10.4 atioglxx.dll, which is the latest most stable driver for older OpenGL versions or games. I also used atigktxx.dll just in case. Simply place them into the main ETQW folder.
I’m also seeing that Doom 3 has a driver reset after a minute of play or when vsync is enabled, so the 10.4 files fix that as well.
After installing AMD Catalyst 11.8 drivers, I noticed Borderlands was not performing properly on my 4870×2. 11.9 or 11.10p do not appear to have fixed it.
No problem, just drop 11.7′s atiumdag.dll into the ‘Borderlands\Binaries‘ folder. Simple problem, simple solution.
Here’s a similar situation to the Cities In Motion issue, this particular CAD software also has a problem running on ATI/AMD drivers newer than Catalyst 10.4, or at least 10.4 looks reliable enough to function properly. After launching, amdkmdap has a driver reset when the 3d rendering panel appears, crashing the application.
The fix is nice and simple, just place the appropriate OpenGL driver into the program’s folder where CityEngine.exe is.
If you have any other OpenGL game or application that is crashing after 10.4, try this fix or the Cities in Motion one.
Your card should support 10.4 drivers in the first place, I have no idea what you would do if you’re using one of the latest Radeons or if you’re using an nVidia card.
It appears every driver after Catalyst 11.2 has a bug in Unreal Development Kit. I would have noticed this sooner if I used UDK more often this year. I don’t know how many cards this affects, it might just be for older cards. I’m on a 4870×2.
Anyway the solution is simple, put 11.2′s dx9 dlls into the binaries folder of UDK. Installing the whole 11.2 driver set for the whole system is not a useful workaround, since most people would need fixes or performance gains seen in newer drivers.
So grab the dlls, then place them into the appropriate folder:
For the 32bit editor and game: put atiumdag.dll into \Binaries\Win32 For the 64bit editor: put atiumd64.dll into \Binaries\Win64
If you’re using RadeonPro to force crossfire profiles, it will overwrite the dll that you placed, so you’ll have to use the driver version compatibility feature to use 11.2′s dll. I would instead just make a copy of and rename the 32bit UDK.exe into AliceMadnessReturns.exe to get crossfire scaling when launching the game.
UPDATE: 11.4 is out, grab it from AMD. The 2 dlls are exactly the same as the preview dlls dated February 27, so it’s not an issue anymore.
If you dared to install Catalyst 11.3 WHQL over the 11.4 Previews, then you might run into this in Battlefield Bad Company 2. In DirectX 10 or 11 mode, enabling anti-aliasing causes various effects to disappear, mostly transparent ones.
Luckily there’s a simple fix. Just place aticfx32.dll and atidxx32.dll from either 11.2 or 11.4p into the game folder and everything is back to normal.
UPDATE:I was curious as to what this FAQ item was for Atom Zombie Smasher, so I tried the demo. Nothing appears, just the exe starts up. Seems the same atigktxx.dll trick does the job for this game as well, it loads up just fine now.
Looks like Cities in Motion is an OpenGL game with the exact same issue that The Polynomial had for a few months. On drivers after Catalyst 10.4, it appears crossfire is breaking the game from working, and there is no way to disable it on a 4870×2 like myself. Some single gpu cards may be affected, so you might as well try this, too.
The simple fix should be placing 10.4′s atigktxx.dll into the game folder. Here’s an alternative fix that may or may not work for you if you have tried this atigktxx trick.
Do note that the file is from the 64-bit Vista/7 drivers, I’m not sure what the effect will be on 32-bit, XP, or on the latest 6 series cards. If you have crashes or freezes that happen after the game menu has loaded, then you might have a different problem unrelated to this. The beta, demo, and final release all should act the same. If the demo worked before (on drivers after 10.4) while the final does not, then you probably have a different issue.
FINAL UPDATE: This post is a mess… this should not be a problem anymore for anyone. You should be on drivers newer than 11.2 or older than 10.5. This used to affect the BIT.TRIP games, but those run fine now as well. What has not yet been fixed in updated drivers is Cities in Motion.
FINAL FIX: Turns out you just need atigktxx.dll in the game folder! No mess, not even the main atioglxx.dll. Download the 10.4 dll here, place it where polynomial.exe is, done! I also noticed after installing Catalyst 11.2, the dll might not be needed anymore.
FIX ATTEMPT: I tried a brute force method, I put every driver file of 10.4 into the game folder. You can do this while still having whatever newer Catalyst you have installed, just run the 10.4 installer, cancel it, open a cmd prompt at C:\ATI\Support\10-4_vista64_win7_64_dd_ccc_wdm_enu\Packages\Drivers\ Display\W76A_INF\B_98282 or similar, then simply ‘expand -r *.* c:\pathtoyourgamefolder‘ and voila! I have not yet tried deleting any of the files 1 by 1 to see which ones are required to stop the BSOD so the game folder would look cleaner, but so far it works!
UPDATE2: mixed reports saying 10.12 is good, it’s almost a guarantee that it’s good for 5970 users that were stuttering, but it’s the same crash for me still on 10.12.
UPDATE: this might be affecting Bit.Trip Beat as well. Something to do with crossfire, but there are some reports of 5970s working fine.
So I finally attempted to try the demo of The Polynomial, but the driver is crashing on startup of the game (it’s in OpenGL). I’m trying this on a 4870×2, Catalyst 10.11 WHQL, latest CAP, Vista 64.
It might be something to do with crossfire, or at least in my case and this user. The developer is also active in that thread, and I’ll try to get some form of exposure to ATI/AMD, so we’ll see how this goes.
Workarounds
-The whole older driver package: refer to the working fix at the top of this page.
-Current iD Tech games (with this side effect! depends on the visualizer options): doom3.exe, etqw.exe, prey.exe, quake4.exe, wolf2mp.exe
-Riddick Butcher’s Bay profile looks like a bunch of detail is lost, and the bloom is lower resolution, yet the bright flashing lights are gone: sbzengine.exe
-An older atioglxx.dll: I tried 10.2 and 10.4, the game launched without glitches, but has a BSOD soon after. This must be because crossfire changed at 10.5, as mixing dx10/11 dlls older than 10.5 would also BSOD in Shattered Horizon and Bad Company 2. If you’re ok with not having the latest drivers (if you don’t need the fixes in there), you may be able to get away with installing 10.4 and just the latest CAP.
-RadeonPro recently added some OpenGL support, but the crossfire options are not functional just yet. I can’t think of any DX9 things to test if the ‘disable crossfire’ option is different from just disabling CatalystAI, but if it is, then this would end up a working solution once this app is updated.
Dark Athena, older Quakes, Unigine, FurMark, and a couple other profiles I attempted to launch act like the original game’s driver crash.
I will update this post if there’s a workaround better than the iD one, if there’s some combination of settings to try, or if either the drivers or game manage to fix it.