Reddit /r/Cinema4D January 2014 Contest Entry #1 – “part-icle”

Posted: January 25th, 2014 | Author: | Filed under: Animation
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My first complete skit from an idea onto paper and then realized in Cinema 4D. The contest topic was particles and I managed to cram multiple cheesy puns.

The footage is done entirely in a single C4D project file with no post processing and no scene cuts. All camera changes are keyframes of the stage object. The camera on the silent film text segments has a simple vibrate tag. The music comes from here.

It turned out quite nice and matches the concept storyboard sketch.

Concept Storyboard Sketch

Last Modified: August 4th, 2015

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Reddit /r/Cinema4D October 2013 Contest – Sketch & Toon

Posted: November 14th, 2013 | Author: | Filed under: Animation
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Here’s my entry to the Reddit /r/Cinema4D Contest. It all started with a little discovery and tweaking that turned into one large idea. Being relatively new to C4D, I decided to go into this direction instead of an actual sketch styled render with realistic objects.

Originally I was thinking of doing it at 15fps so I manually twisted a waveform to click at 15 hertz that would match the intro build up animation of the landscape. Eventually the animation seemed to look better at 30fps, but I kept the sound at 15.

The music is by myself in FL studio, I was going for a droney, spacey melody the way certain tracks are by Tycho. Overall this piece is basically a non-realtime demoscene type of music video.
Unfortunately video codecs aren’t designed for an animation of dots changing position every frame, so you can download a higher than vimeo quality version along with some test frame renders, most of which aren’t seen in the video:

drive.google.com/folderview?id=0B0qMGaYALXRhVDV3VTVCN0k4R0U

Last Modified: August 4th, 2015

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After Effects Shortcut – Blend Between Multiple Cinema 4D Lit Global Illumination Still Renders

Posted: October 8th, 2013 | Author: | Filed under: Animation
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The idea of this mix set was to transition from so-called ‘light’ drum and bass tracks towards ‘dark’ ones. For the cover image, I started arranging the words and three point lighting, enhancing the meaning of the individual words.

By this time, it’s taking almost 30 seconds to render a single frame just with medium quality global illumination. I wondered what kind of video can be made out of this along with what kind of alternate lighting could fit well with the idea. Turning off individual lights looked real nice, but once ambient occlusion was enabled and GI quality was turned up, a single frame is taking well beyond a minute. How could I even think of rendering a 70 minute video out of Cinema 4D?

While making test renders per light, the quick fix came… what if the images were loaded into Photoshop as layers, could opacity really end up looking as if the light intensity is realistically changing? Turns out this method works great as long as at least one light is exactly the same between two renders being blended.

Still in Photoshop, I needed to put some information on this cover image, so I chose my font, arranged it, added a very light drop shadow, then took it to After Effects to check if the same looking result can be done. Sure enough, being another Adobe product, the same drop shadow values match Photoshop’s and the opacity blend looks great in motion.

This is a blatantly simple example, but I can imagine running into this method again to change lighting through compositing instead of rendering in an animation (or even adventure game?), particularly if only the background needs to change.

One other SUPER EZ corner cut was an After Effects script that takes an .SRT format subtitle file and converts it to text with accurate keyframes for display.

Anyway, the final video is here if you actually want to hear the music play along with the (much much longer) video transitions you just saw.

Last Modified: August 4th, 2015

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Cinema 4D – Mograph MoSpline Test

Posted: September 25th, 2013 | Author: | Filed under: Animation
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Yes it’s DT’s intro tutorial. I mean ‘lame’ in the sense that almost all tutorials have to use filler text, not that Justin or his idea was lame. (Also I like the sound and letters used for the word.)

Speaking of lame, Vimeo’s free user limits are a single HD upload a week, no matter if it’s 1 second or 1 hour. Grab the source encode here if you want

Last Modified: August 4th, 2015

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Cinema 4D – Abstract Fiddle 1

Posted: September 25th, 2013 | Author: | Filed under: Animation
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Here I was messing around with abstract polygonal shapes, moving vertices around while using an isometric camera and somewhat flat lighting with ambient occlusion. This video contains the renders that were made while tweaking the positions, pausing on the better looking shots.

Last Modified: August 4th, 2015

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Cinema 4D – Mograph Effector Test – Sound 1

Posted: September 23rd, 2013 | Author: | Filed under: Animation
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I’ve been trying out Cinema 4D very recently, I’m liking its workflow and features. Here’s a freshly made animation using the Sound effector to animate some Cloner cubes. I tweaked its settings so it looks decent for this audio and manually did the keyframes for the camera cuts. Yes I do now realize that these colors don’t play well with LCD response times.

Last Modified: August 4th, 2015

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RailWorks Tram Test 2

Posted: January 17th, 2011 | Author: | Filed under: Media
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Now that I’ve got the track rules working, it’s time to have proper overhead tram wires. Most trams around the world are just a single overhead wire, so here it is.

RailWorks Tram Test 1 – Track Rules
RailWorks Tram Test 2 – Overhead Wires
(this post)

Last Modified: August 4th, 2015

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RailWorks Tram Test 1

Posted: January 15th, 2011 | Author: | Filed under: Media
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Why are there less than 5 known existing tram mods for Railworks? A couple aren’t even released. Maybe it’s because it’s so confusing to mod the game…

Well I’m hoping to get some sort of base working, maybe release it as a pack for others to create content with it. First, I’m trying to make a track with a small curve radius, attempting to mimic an existing track (Oxford Concrete Clean), though I couldn’t get anything to appear in the editor, even just a track rule. In this video, I ended up modifying the track rule for ‘MainLine’, but modifying existing game files is way too sloppy.

UPDATE: I got custom track rules working.

RailWorks Tram Test 1 – Track Rules (this post)
RailWorks Tram Test 2 – Overhead Wires

Last Modified: August 4th, 2015

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Unreal Development Kit – It’s Alive!

Posted: January 5th, 2011 | Author: | Filed under: Media
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I finally got a standalone UDK game working. I’ll make some kind of a tutorial, at least about the flash resolution buttons.

The main point was to get all of the custom stuff functional and out of the way. Now I can focus on content. Here are the ‘features’:

-standalone packaged installer
-custom splash screen
-custom intro movie
-custom menu background level with matinee camera loop
-custom menu in flash with resolution changer
-custom gametype in 3rd person
-custom map
-custom AO/post process chain
-custom sounds

Last Modified: August 4th, 2015

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Lunar Eclipse – 12/21/2010

Posted: December 22nd, 2010 | Author: | Filed under: Media
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I took some pics of the lunar eclipse. They’re all handheld, no tripod. Too bad the telescope isn’t home either.

Last Modified: December 22nd, 2010

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