Improving Hawken Crossfire & Vsync Performance

Posted: November 9th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
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UPDATE3: After poking inside the CAP file from 13.2 beta 6, I noticed they finally changed the profile to HawkenGame*.exe, so my crossfire fix should no longer be needed (unless you’re using older CAPs of course).

UPDATE2: It seems you dont need to force triple buffering anymore as of the current beta (December 14), so the only thing to do is force the correct driver profile. (still have to force TB on my 570m as of September 2013)

UPDATE: So the new open beta is interesting, the menus are killing performance for me (4870×2 Catalyst 12.6l), but it’s pretty decent in game. Everything is maxed and I appear to be cpu limited (q9550 at 3.6ghz). Moving around does result in lower framerates like the closed alpha and beta, but maybe it’s a bit more stable now. Also, lowering resolution increases performance when not cpu limited, compared to before where for some reason it ran fastest for me at 1920×1200 native. So try the open beta, do not be alarmed at the awful menu and garage framerates, just start the tutorial or play a match, and remember to force triple buffering if using vsync.

Seems like this is another odd case of poor vsync coming from a recent Unreal Engine 3 game. So if you want to play Hawken with vsync, you better force triple buffering in D3DOverrider, RadeonPro, or similar programs.

As for the driver profile, the exe name is incorrect. The current beta and previous alpha are HawkenGame-Win32-Shipping.exe, while the driver is expecting just HawkenGame.exe. Maybe the developer renamed the game exe recently, oh well.

So what you want to do is either rename your game exe to HawkenGame.exe, or make a crossfire profile in CCC/RadeonPro to load the driver’s Hawken profile.

Last Modified: September 23rd, 2013

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Improving Sniper Ghost Warrior Crossfire Performance

Posted: September 16th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
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Apparently I forgot to tell people… use the Call of Juarez Bound in Blood profile, CoJBiBGame_x86.exe, now Sniper Ghost Warrior will now scale nicely. You may see some slight flickers when blood effects are on screen, no big deal.

Last Modified: September 16th, 2012

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Improving Tribes Ascend Crossfire & Vsync Performance

Posted: May 1st, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
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UPDATE: I have tried the game recently, looks like the current driver profile doesn’t scale very well and maxes out GPU usage, so I will just force AFR and not care about any flickers I spot. You do still have to force triple buffering unlike Hawken.

Set TribesAscend.exe to use the AFR-Friendly or Mass Effect 3 profile, either from CCC or RadeonPro. Now most importantly, use D3DOverrider to force triple buffering if you want to use vsync. Enable vsync itself from the game or with D3DOverrider, but the main thing is to have triple buffering forced. Seems certain Unreal Engine 3 games struggle and stutter with the internal game vsync.

If the rare flickering bothers you (ski training, shadows on gun when you start and aim around), try the Hard Reset profile, but the framerate might be a tad slower.

Last Modified: December 20th, 2012

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Improving Nexuiz Crossfire Performance

Posted: April 27th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
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Of course, you would use Crysis2.exe since it’s the same engine. You might see small amounts of sky/light flickers from time to time, or possibly the sky’s brightness ends up a little overblown. Another profile that might scale without flickering is Optimize 1×1.

Last Modified: September 16th, 2012

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Improving Nuclear Dawn Crossfire Performance

Posted: April 27th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
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After some testing, you might as well use the Portal 2 profile, Portal2.exe. Now you will get scaling and the in-game minimap will not flicker. The only issue is that when you open the menu while in game, the background will flicker between different frames.

These other profiles also should work the same way: ACR.exe, HardReset.exe, Shaun White Skateboarding.exe, wic.exe

Other source engine profiles do NOT help, either the map flickers or you don’t get any scaling, so don’t bother with left4dead.exe, dota2.exe, or csgo.exe.

Last Modified: April 27th, 2012

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Improving TrackMania United Forever Crossfire Performance

Posted: April 27th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
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Just use the Company of Heroes profile, RelicCOH.exe. Some demanding tracks may not scale much or at all, but the simpler ones do get a boost. Plus the GPU usage should be cleaner instead of getting no scaling and twice the power draw/heat generation.

Last Modified: April 27th, 2012

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Fix For Stuttering In Unreal Engine 2 Games When Vsync+Crossfire Are Enabled

Posted: February 12th, 2012 | Author: | Filed under: Crossfire Scaling, Hardware, Tips/Tutorials
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I discovered this some months ago, when vsync and crossfire are enabled in old UE2 games, the combination will cause strange framerates and massive stuttering. So you should disable CF by disabling Catalyst AI, rename the game to ForceSingleGPU.exe, or make a profile in RadeonPro or the profiles feature in CCC (starting from Catalyst 12.1).

This seems to affect the standard UE2 games, not the heavily modified ones like Bioshock or Duke Nukem Forever. It does not matter if you’re enabling vsync with D3DOverrider, an in-game option, or the engine .ini file, it all results in the same stutter. I’m noticing it in Unreal Tournament 2004 for example.

Last Modified: April 27th, 2012

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Getting Crossfire Back In Serious Sam HD After 11.8 CAP 3

Posted: September 8th, 2011 | Author: | Filed under: Crossfire Scaling, Hardware, Tips/Tutorials
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UPDATE 2: Now that you can set custom profiles in CCC, you might be able to force GRID’s profile for Serious Sam HD. (I don’t have Sam installed right now.)

UPDATE: It seems radeonpro is NOT applying itself, so I guess the only options are to stay on an older CAP, find a CAP switcher, get a faster single GPU card, use a crack (which would disable achievements and multiplayer), somehow trick steam into loading renamed .exes (could an NTFS junction work?), or have Croteam make us a copy of the game exe that’s named as GRID.exe, since attempting that yourself just closes the renamed .exe and launches SamHD.exe.

The latest CAP disables crossfire in the Serious Sam HD games due to crashes happening near water. This should be a game issue that also affects SLI. I assume The Second Encounter will act the same as my testing of The First Encounter.

But if you don’t mind the possible crashing and want to get your framerate back to where it was before, just force the Race Driver GRID profile in radeonpro.

Last Modified: April 27th, 2012

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Unlocking BRINK’s Framerate In Singleplayer

Posted: August 15th, 2011 | Author: | Filed under: Software, Tips/Tutorials
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You may have noticed how awful Brink feels and looks in motion when playing the campaign or challenge modes, totally different from what your framerate counter displays. Here is how to get around that nonsense. The main idea is 1-you will run a local dedicated server, 2-you set what campaign or challenge to load, 3-you connect to it.

First, install the dedicated server in the tools section of Steam. While that’s downloading, go to the launch options of Brink in your games list and add ‘+set win_allowMultipleInstances 1‘ so that Brink’s executable can run more than once at the same time. (Otherwise you wind up having to launch the game first, then alt-tab to launch the server second.)

Once installed, check the ‘\Steam\steamapps\common\brink dedicated server‘ folder and you should see example .bat files. Edit an existing one, or copy into a new file, adjusting the server name and ports as you want them. Everytime you want to launch the server, just run the .bat file. Push the quit button or type in ‘quit’ in the console for the server to shutdown.

Now it’s time to tell the server what campaign and maps to load. Instead of memorizing server console commands or map names, I would make a .cfg file for every map of each campaign so that it’s very simple to quickly start playing on the mission that you left off in your campaign. Every .cfg file will look like this:

si_rules sdGameRulesCampaign
applyServerConfig Standard
campaign set campaign_#TEAMNAME#
si_playMode 1
si_onlineMode 2
si_needpass 1
g_password #YOURPASSWORD#
si_maxRank 4
si_botDifficulty #NUMBER#
net_serverAllowHijacking 0
spawnServer mp/#MAPNAME#.entities

Replace #TEXT# as necessary. You can have spaces in your password, quotes don’t seem to be needed (eg: ‘g_password hello world‘). Change the campaign team name to ‘resistance‘ or ‘security‘. To play the Agents of Change DLC maps, add ‘_dlc1‘ to the end of the campaign line (eg: ‘campaign set campaign_security_dlc1‘).

Bot Difficulty: any: -1, easy: 0, normal: 1, hard: 2

Resistance map names (in order of campaign): aqarium, seetow, terminal, resort, ccity, refuel, shipyard, reactor

Security map names (in order of campaign): aqarium, terminal, ccity, sectow, shipyard, reactor, resort, refuel

Agents of Change DLC map names (in order): lab, founders

Challenges: enable server hijacking then selecting a challenge as 2 player and public should join your server, or any other for that matter (source)

OR I think I managed to make a .cfg that works:

si_rules sdGameRulesChallenge
applyServerConfig ChallengesCoop#NUMBER#
campaign set campaign_challenges
si_playMode 1
si_onlineMode 2
si_needpass 1
g_password #YOURPASSWORD#
si_maxRank 4
net_serverAllowHijacking 0
spawnServer sp/challenge_#NUMBER#.entities

Set your coop player amount to a number between 2 and 4 (eg. ‘applyServerConfig ChallengesCoop2‘ for a 2-player game). Change your password just like a campaign server, and then change the challenge map number to the challenge you want: Be More Objective: 06, Parkour This: 05, Escort Duty: 01, Tower Defense: 03 (eg. to have a Parkour This challenge, the last line would be ‘spawnServer sp/challenge_05.entities‘)

So once you make your .cfg files (or use mine), place them in the ‘\Steam\steamapps\common\brink dedicated server\base‘ folder. Launch your server with your .bat file from earlier and type ‘exec security3‘ if you want to play the 3rd mission of the security campaign and your .cfg file for that mission is named security3.cfg. Then launch the game and go to Freeplay, search for LAN servers, and you should see your local server ready for you to join. If your router’s ports are open, you can have your friends join your server as well. There is a handy script to open and close the ports via UPnP, so that you don’t need to bother opening your router admin settings as long as UPnP is enabled.

Now you can play Brink the way it’s supposed to be! It may seem complicated, but once all this is set, you just exec the .cfg you want from the server console window, nice and simple.

Source for original .cfg file and discussion: Steam Forums
More information on some of the commands, or using additional ones: BrinkBase.de
You can also type commands in the console window and sometimes the values and what they mean will be displayed (eg. typing ‘si_botDifficulty‘ in the server console).

Last Modified: March 3rd, 2012

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Improving Unreal Development Kit Crossfire Performance

Posted: August 10th, 2011 | Author: | Filed under: Crossfire Scaling, Hardware, Software, Tips/Tutorials
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UPDATE: Turn off vsync if you enabled it in the .ini files. Use D3DOverrider with triple buffering instead.

Simply rename UDK.exe found in the Bin32 folder to AliceMadnessReturns.exe. Make sure to have the latest CAP, and it still works even with my sparkling spots fix, which uses 11.2 dlls.

The Alice profile is almost as fast as other profiles like Crysis 2, but without flickering of the water or other artifacts.

The following screenshots are of a 4870×2.

Last Modified: May 1st, 2012

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